
There was lots of controversy shrouding Lion and Finka, due to their"global" skills that affected all players simultaneously. Is that something you are still looking into for future Operators?
We learn a lot that we release
cheapest Rainbow Six Siege Credits. And it's one of the things where sometimeswe learn things that we've completed that are great and we apply those to other Operators. And occasionally we learn things that aren't so good, and we figure out how to apply those learnings to future Operators as well.
[...] You will not ever hear any of our balancing staff say,"Oh yeah, we got it all perfect." You will never hear us say that. But we are learning and we're constantly improving. And having the ability to take learnings from things we have done previously and apply that knowledge to prospective Operators is something which all our game designers are really proficient at doing and it's something we're placing a focus on moving ahead.
There was a lot of controversy shrouding Lion and Finka, due to their"international" skills that affected all players concurrently. Is that something you are still looking into for Operators?
We learn a lot we discharge. And it is one of the things where sometimeswe learn things that we have done which are excellent and we employ people to other Operators.
[...] You will not ever hear some of our balancing team say,"Oh yeah, we got it perfect." You'll never hear us
R6 Items say that. But we're learning and we are constantly improving. And being able to choose learnings from things we've done previously and apply that knowledge to prospective Operators is something that all our sport designers are really adept at doing and it is something we're putting a focus on moving ahead.
Moving onto your rework of Hereford, and buffs to Clubhouse and Consulate. As you are looking back at your previous maps, are there mistakes or design choices that you are considering, seeing Rainbow Six Siege has evolved?
Well, I would call it a mistake. Hereford was among the very first maps we ever built, it was the very first map we had our internal competitive games on. So Hereford was constructed to be played at a different game than what we have now. And the idea of what we had and how Rainbow Six Siege will play pre-launch, and then the way Rainbow Six is played by our players and what they've taught us -- very different matches.
So that the reworking of Hereford base, it was a very great chance to take this iconic map which had any issues that prevented it from becoming competitively viable and giving it a facelift. But if you're knowledgeable about the Hereford, and you've played on the new Hereford, it's really more of a brand new map than a facelift
R6 wiki. We were able to take a lot of what our level design has learned over the past couple of years from our players, and apply that to Hereford, with such as perpendicular gameplay, and rotations, and roaming and all those things. So we are able to improve that we did not realize they needed to be improved upon if they were first released.
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