Notice that the 1st layer (skin) plus the third layer von smrtsmiths Blog


Notice that the 1st layer (skin) plus the third layer (pants) include both white and grey pixels. These layers, when tinted from the user color, will produce both a base color and also a shaded region automatically. However, you'll notice skin and hair hilights are their very own entire layer. This is really because tinting monochrome layers forces these to all share exactly the same hue value. To get the very best MapleStory 2 Mesos results, we let the person pick a color swatch per logical layer, and after that do some magic underneath.
A color swatch like "red" would really contain separately defined shadow, midtone, and hilight colors, along with a logical layer like "hair" can certainly consist of numerous separate sprite layers. This way we could apply a unique hilight color to your hilight layer plus a specific midtone color into a midtone layer. This is especially essential for colors like yellow which are terrible when darkened without shifting the hue towards orange:
This color-swapping method Buy MapleStory 2 Mesos might be done at runtime very efficiently while not having to crawl over almost every pixel and change large directly, and yes it doesn't matter whether one more pixels are antialiased or you cannot, such a long time as they're separated into monochrome layers (Although the examples above stay aliased for clarity, the master assets we use from the game are antialiased and 67 percent smaller).

Pinnwand

Keine Kommentare
Du musst dich anmelden, um Kommentare zu schreiben

Beitrag

Von smrtsmith
Hinzugefügt Okt 16 '18

Bewertung

Deine Bewertung:
Insgesamt: (0 rates)

Archiv