You will not ever hear some of our balancing von StevenCaos Blog


So by having a dedicated staff that ignites both qualitative and quantitative feedback with sport design, Cheap R6 Items it allows us to balance our match in a that we're going to have the ability to continue doing itwith 100 operators. We're at about 42, with Operation Grim Sky, and also our meta is in a location that is pretty great. I think that right there is a testament to their commitment and the job they've been doing, to make sure that our game remains balanced, but also fun to playwith.

There was lots of controversy shrouding Lion and Finka, as a result of their"global" skills that affected all players simultaneously. Is that something you're still looking into for future Operators? Or are you focusing on those scale abilities?

We learn a lot from all Operators that we release. And it's one of those things where sometimeswe learn things that we've done which are excellent and we apply those to other Operators.

[...] You'll never hear some of our balancing team say,"Oh yeah, we got it perfect." You'll never hear us say . But we are learning and we are constantly improving. And having the ability to choose learnings from things we've done in the past and apply that knowledge to future Operators is something that all our game designers are really adept at doing and it is something we are placing a focus on moving forward.

There was lots of controversy shrouding Lion and Finka, due to their"global" abilities that affected all players concurrently. Is that something you're still looking into for Operators? Or are you focusing on these scale abilities?

We learn a great deal that we discharge. And it is one of those things where sometimes, we know things that we've completed that are excellent and we apply those to other Operators. And occasionally we learn things which aren't really good, and we figure out how to apply those learnings to future Operators too.

[...] You will not ever hear some of our balancing team say,"Oh yeah, we got it perfect." You'll never hear us say that. But we are learning and we are constantly improving. And being able to choose learnings from things we've done previously and apply that understanding to future Operators is something that all our game designers are really adept at doing and it's something we're putting a focus on moving ahead.

Moving onto your rework Rainbow Six Siege Credits of Hereford, and fans to Clubhouse and Consulate. As you are looking back at your past maps, are there errors or design options that you're contemplating, seeing how Rainbow Six Siege has evolved?

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Von StevenCao
Hinzugefügt Nov 17 '18

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