My experience of Runescape in 2006 was mainly this: grind for hours, purchase some shiny new gear, smash compute
buy runescape mobile goldr
keyboard upon realising my combat level was not enough to equip it,
grind battle degrees, equip gear, get killed in the Wilderness, shed
shiny new gear, repeat. Every few months I would decide it was time to
initiate a new account, motivated by some expert build I'd seen or an
inexplicable desire to live an easy life and become some sort of fabled
hermit. Frankly, 12-year-old me thought that would be an enjoyable thing
to do.
At first you could sulk and long to get your dog that
was, but soon enough you start to notice that the new dog is stunning
compared to its haggard predecessor. It does all kinds of new tricks, it
has character and charm, heaps of endgame content and does not have to
be fed or walked often.
Where Runescape used to entail giving up
one's hands , or even days, of grinding to get piecemeal progress, now
it hands out flat increases with a regularity that's hard to stomach if
you can remember sinking 20 hours of continuous play into acquiring just
half of the XP you want to level up.
Happy with my progress, I
put an additional eight hours into boosting my abilities. At this point
my overall impression is that Runescape has only gotten wider and
easier, which wouldn't be sufficient to haul me back to its F2P
clutches.
What did handle that (I begrudgingly admit) was the amount and caliber of quests to be performed in RuneScape
OSRS gold. Quests are
everywhere, and each one is its own foray to a tiny fragment of
Runescape lore. They also come in all shapes and sizes, from shearing
sheep and running errands to slaying dragons or mounting your own prison
escape.
Pinnwand