Clearly, to 90% of players, those things don't hold enough value to coerce them into using the effort to navigate the architecture you've created (or still did not create) around trade.
I disagree on just about every conclusion you've reached about "Easy Trade"'s consequences because I've experienced
Cheap POE Currency several game's economies which include "Easy Trade", and in addition they didn't result as part of your predictions.
Um, no. It's the exact opposite. Hard in
POE Items trade makes people possible until ready to enter maps.
Pinnwand