As portion of a amount of improvements to Cold skills, we've significantly reworked Arctic Breath for that release of Path of Exile: Betrayal.
The projectile now flies (in lieu of travelling about the ground) to your target location before bursting. When it bursts, it generates a chilling area that deals cold damage over time and energy to enemies inside. This chilling area then moves towards nearby enemies, and if you might have
POE Currency multiple projectiles they'll distributed to affect a greater number of monsters.
You may have up to 10 chilling areas immediately, and are generally not modified by projectile damage, so using Multiple Projectiles supports will allow you to quickly deploy the chilling ground and not using a damage penalty. The area burst could also overlap, helping you to deal more hit destruction of an enemy when projectiles burst around them. The chilling area's damage doesn't stack with Arctic Breath chilling areas, but does stack with Vortex and Cold Snap, helping you to focus damage further on tough enemies in the event you're competent to support multiple skills.
We've also reworked and simplified the skill's visuals to increase performance.
To help you further purchase Cold Damage Over Time, we've added a fresh kind of stat, Cold Damage over Time Multiplier. This might be found on new weapon, jewel and shaper mods on items, additionally, on Cold clusters within the passive tree, too as new notables within the Occultist. This multiplies all your Cold Damage over Time, providing you with another axis of investment. This will help the destruction of this build compete with all the damage increase of other hit or ailment based skills. All types of Cold Damage over Time Multiplier add together, then multiply the cold damage after some time you deal.
We're also giving Chaos Damage over Time a similar treatment, adding non-ailment Chaos Damage over Time Multiplier to items, passives and also the Occultist.
We're adding a different Bonechill Support Gem that creates your chills and chilling areas to boost all cold damage taken proportional for the slow from the chill they cause, having a further bonus for cold damage with time. This means that when a skill which has a level 1 Bonechill Support chills an enemy enough to slow them by 21%, they will have 21% increased cold damage taken along with an additional 10% increased cold damage with time taken. This makes Chill Effect a lot more useful for Cold damage characters. When you
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