MapleStory 2 outlines big changes coming towards the overall game’s dungeon and raid rewards von smrtsmiths Blog



Players haven’t a whole wide range of your time for it to get a a sense of what does or doesn’t work together with MapleStory 2’s endgame, but there already happen to be some problems noted because from the developers, which explains why you'll find big changes coming about the gearing structure. As it stands currently, it proved too RS Gold difficult to pay attention to specific slots for upgrade and players were inspired to run the exact same dungeon over and over, although the revamped structure makes harder dungeons more rewarding, gives specific slot rewards for every single of three dungeon tiers, and encourages more specific targeting for upgrades.
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Chaos Raids also are getting a completely new difficulty to aid bridge the gap between hard dungeons along while using current tier of raids, as well as further changes to gearing and Buy RS Gold power levels. It’s many tweaks using the endgame structure to hold on to things smooth and engaging; visit over around the latest producer’s letter to have a full sense together with the way progression are going to be.

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Hinzugefügt Jan 16 '19

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