The latest edition of MapleStory M von Sletrrys Blog

If I need talk more about cap damage, since most classes have this exact same cap damage, Maplestory mobile mesos creates a type of unbalance in courses mainly because of financing, and it is being a great deal more pay2win. Dojo is the ideal case of class unbalance at cap amount too.

And I also think cap damage is far too high. I thought a decrease cap is needed and marginally nerf boss HP, not climbing with the reduced cap because people can still solo end-game boss. I mean if we reduce cap damage by 40%, manager HP should be nerfed by 10-15%. They are end-game after all, but we can make a problem mode between ordinary and chaos boss.

Pretty much my thought about pay2win aspect and this present cap damage.Your thought men about it? Do you believe cap harm is fine currently? What's the pay2win facet for you? Yay I created a briefer and more precise thread.

This isn't a rant, this is my true opinion of an important facet of this brilliant game, the value of the items in Maple Story gets completely destroyed with all the forthcoming Marvel Machine.

Among the most appealing things in this game would be, bossing, with friends, guildies however a powerful point of bossing is the income it provides, the petroleum of these runs, which an awesome thing that I think many of maplers (financed or even not financed players) enjoys is gollux, performing gollux everyday amassing gollux items little by little each day, we need more things like gollux from the game.


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