They are going to ruin
ESO Blades Gold with lootbox type of items, microtransactions and pay to win. I am a massive fan of The Elder Scrolls Blades games, The Elder Scrolls Blades could be great but using microtransactions of the type I am not going to touch it bethesda. I really do never touch a match in which I don't understand at forehand how much I am going to pay for it total to conquer it or in case of games until I have enough of it. See, with such a monetization you don't know whether your total spent on The Elder Scrolls Blades EVER will probably be 50 bucks, a 100? Maybe 250 in total (over a period of years)? Or only 10 $/Euro? That is too deceiving at this stage for me.I dont see the point of having a game using a system if the only way to progress is to buy your advancement instead. As a gamer that defeats the point of levelling development. The fact is there isn't any match here. Throughout playing an illusion of a game to allow you to spend money to advance, instead of progress. This sort of material is gambling cancer.This is honestly simply disappointing. Bethesda released their 25th Anniversary video emphasizing just how much they care about their fans, and how much they appreciate their opinions and opinions. I see about how frustrated players are with the Elder Scrolls Blades on social networking.
Chests are the way that players get loot that is important they need to progress from The Elder Scrolls Blades -- The Elder Scrolls Blades is unplayable without them. Players will eventually reach a stage in The Elder Scrolls Blades where dividing vases will no more be a rational way of collection building materials for your city, and might have to rely upon the random generated content of chests for whatever they require. The problem however, is that players will eventually reach a point where it's literally impossible to keep up with chests. The balancing of the wait on the chests is unreasonable.
Players will find themselves having plenty of silver chests flooding their torso stock, and they cannot open them quickly enough so that they can return to playing the actual game. Unless they invest money of course. However, who wants to spend ~$20 to open their stack of silver chests they obtain? This leaves gamers to wait times just to clear each of their chests. But no participant wishes to wait that long to keep on playing -- no one wants to risk giving up a potentially more valuable chest rewards and playing with quests. Finally players will only get frustrated with all of this waiting and uninstall the program altogether -- It is either pay up or quit playing. This is just game design on the end of Bethesda. The concept is to get players to enjoy playing with another
buy The Elder Scrolls Blades Gold Game. With the torso sockets as they are currently, I dread that gamers will just eliminate hope on The Elder Scrolls Blades and quit playing together.
Pinnwand