Luring happens with posts everyday about individuals von Megaomgchens Blog

Luring happens with posts everyday about individuals becoming convinced to leave their creatures spot to return to buy RuneScape gold the monk of Zamorak and receive pked for full Torva + scythe on this reddit. Some guy gets 200mil and probably rwts it while a runescape player who only wanted exp missing everything.Is that a fantastic experience for runescape? What is the wilderness currently offering at this point besides malicious ways of rwting it after and obtaining gp? There have been plenty of ideas for runescape with skills and things and Jagex often just says"it'd be too broken in PvP". What? Why is PvP used as a justification not to do certain balancing adjustments for the rest of runescape?

All the clans which were left went to 07 since it offers a community and good PvP with changes to them. Keep it create minigames good by making PvP and placing rewards a fun experience instead of an experience filled with toxicity if you would like PvP in RS3. I remember when defenders were made they were like"yeah gotta make certain defenders aren't broken in PvP". What a shame if a couple of people used a guardian something that's non-existent, in PvP. New emotes in runescape? Gotta make sure that it doesn't stall your character today. It's only a massive waste of time if PvP is dead these items that are new in PvP.

Ought to be a property with roaming creatures like post free-trade prohibit make them frightening af as to have folks running on sight from them, I remember people at Green Dragons running whenever there came a Knight in to make chaos. Envision this, a giant flying undead Dragon immune to Melee that roams the wildy and strikes everything on sight, poisons and drains prayer, has a huge aggro radius and if targeted at far away you get a message in your chatbox"You feel a sense of dread crawl up from your interiors", scary af, you know that you're targeted and you have an chance to run, making it agnostic to runescape player motive, eliminates griefing, and actually makes the wildy dangerous, of course, maintain shed all things on death, possibly tax degradeables with 50% degrade for dying in the wildy as to keep it costly or making you shed just like your top 15 least expensive products.

Reminds me World of Warcraft's Fel Reaver in The Burning Crusade expansion. He had been a metal demon hell-spawn robot which patrolled the zone and would pretty much 1 or two hit any runescape participant that wandered to his path. If you got even closer, you're greeted with how to make money fast on osrs a camera and sounds, if you have too close, you died. Individuals would broadcast his place in some attempt to predict his reign of terror or to alarm runescape players - it was awesome.

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Von Megaomgchen
Hinzugefügt Jan 4 '20

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