The problem with Dofus Kamas those spells, as they are, is the majority of all they are supposed to use with recasting. The other problem is the value of this bonus, which adapts badly at low and moderate levels, allowing Sacriers to have a quite substantial burst capacity right from the start of a struggle, but without needing (yet) suffered great damage or being particularly at risk. The temporary Vitality penalty is often more of a bonus than a penalty because it increases Suffering and is quite feeble when Sacriers have very little health, which does not actually cause them vulnerable...
So we have altered how they function to more closely resemble how they initially worked. The greater the caster's Suffering is, the lower this harm is, although they inflict direct damage on the caster every time they're used. So it is not possible to lessen your Vitality nor boost these spells' base damage.
Damage to targets been improved, which makes these dinosaurs harmful to both the caster and their opponents. Utilizing them without having been injured is not worth it, but quickly becomes when the Sacrier is banged up, which is much more in line with the course's concept.
And with organic Erosion, of course, a Sacrier can comprise the damage they inflicted using Health Steal, but it be Cheap Kamas Dofus Retro much more difficult to use it. With the bonus curve having been slightly altered in a prior iteration, and the spell Retribution currently being predicated on Erosion endured, these spells can be used if eroded -- but with the risk that this entails!
Pinnwand