The sequel
PSO2 Meseta was published by Sega at 2012. Sony entered the scene to replace Microsoft using a version of Phantasy Star Online 2 published first on then, and the PlayStation Vita in 2013 the PlayStation 4 at 2016. But, there was a major issue here, and that was that localization seemed to be moving in Japan.
Video game localization refers to the preparation of video game software and hardware for sale at a new region or country, and in many instances has much to do with translation and region locking. Sega announced their plans to translate Phantasy Star Online 2 and localize it in 2012, but the job was postponed and informally canceled in 2013. In 2017, the site for Phantasy Star Online 2 was removed, leading to believe Western localization was abandoned.
In case Sega and Sony weren't likely to move forward with the localization, the most dedicated and technologically inclined fans had the response. To play Phantasy Star Online 2 in North America, you either needed to acquire a launcher that could be utilized here, bypassing the regional constraints, or"hack" the PlayStation Vita via a range of measures. These comprised downloading custom applications and installing it through homebrew, including documents into config.txt files, rebooting the console, downloading Phantasy Star Online 2, installing more applications, all before eventually having some form of Phantasy Star Online 2.
Firmware updates came into the Vita, which was often, the process would need to be redone in order to again bypass whatever upgrades have been added. Of course,
buy Phantasy Star Online 2 Meseta was not in English so have a translator prepared to go, or you needed to speak the language. Again lovers did so, but it was not for everyone.
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