You could configure the device to drop difficult packs and items like breaches and strongboxes there, in this kind of way it makes clearing them much harder and more rewarding too.
A pack of 15 regulars and 1 rare isn't a challenge, but a pack of 30 regulars and 5 rare could well be
POE Trade a much bigger interesting to take care of.
Linking those maps to wanted cards wouldn't make maps more interesting to experiment with, but instead force the
Cheap POE Currency ball player into playing them against their will.
Not the way in which I'd design things around but exactly what do I know...
So, for this example a shaped strand takes 2min, as well as yield 2mill exp at 9x level.
Pinnwand