Not really automated, as interaction remains to be needed while using player, it merely means you wouldn't ought to drop everything party up, see your hideout find them etc while at exactly the same time, nonetheless has enough inconvenience to avoid it becoming instant.
The ideas obtained from
POE Trade another game I used to experience where this product worked nicely. It gave players an excuse to beautify their hideouts too that is fun for a lot of.
The "longer journey to gear
Cheap POE Items a character up," has another, one-word term: grind. While it might be considered fun on-paper, for people of us actually playing the endgame, it is a "necessary chore" at best.
Endgame character progression has become about trading.
Pinnwand