Grinding Gear made Path of Exile public von xingwangs Blog

“The effect we noticed was basically that every time we were mentioned in the media alongside Diablo III, it had a large positive impact on us,” Wilson says. “We’ve realised that in a genre like this where there’s a heavyweight able to get a lot of marketing for poe currency its own games, it’s a rising tide that lifts all ships. And if Blizzard eventually announces another product in that franchise it will probably be good for all action-RPGs, because it will bring attention back onto the genre.” 


Grinding Gear made Path of Exile public for a weekend during Diablo III’s launch to drum up interest—and in early 2013, they began open beta. After running the game with a few thousand paying players, the studio didn’t know how many would show up on the shores of Wraeclast now the game was free-to-play. “This was the scary point,” Wilson says. “We knew it could be a lot more—potentially tens of thousands.” 


In the event, nearly 80,000 testers played concurrently. It was the outcome the studio had hoped for, and it was horrendous. Support tickets flooded in as server problems emerged, fielded by just 20 developers at the time. 


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