You can customize Path of Exile’s weapons and gear, socketing in gems and making other tweaks while you battle map after map of monsters. But in what could be one with the most interesting innovations for action-role-doing offers in years, Grinding Gear Games also helps you to customize maps, adding new areas and bosses with the endgame. Now the endgame finally reading good love from your studio — along with a real story.
When the Atlas of Worlds expansion happens on September 2, the slice of Path of Exile’s 14.2 million players who have played through all with the action-RPG’s content will find a different endgame experience that includes a narrative, 30 maps, 19 new bosses, a gaggle of brand new items (including some created by Path of Exile’s community), a fresh league, and also a significant tech improvement: multithreaded engine support, giving the internet game’s performance an enormous boost.
POE Currency ranks 19th inside the worldwide free-to-play massively multiplayer sport market, says research firm SuperData, and new content and systems similar to this help such services retain their players — and locate new ones.
The story is all around the Shaper, a being who is wanting to create what he sees because ideal pocket dimension in the Void, the spot that the lands of these maps exist. “He has this perfection thing where he wants to create this perfect universe of places that sort of edify, deify him,” Rogers said. “He’s got this god-thing about him.”
At any given time, 25 percent to 75 percent of players reach the endgame, managing director Chris Wilson said.
Map system offers you map items, which take someone to new area, and each features a boss. Now this gets some narrative to hold on to it together inside the Atlas of Worlds. It starts with four maps within the corners, together with the rest covered by way of a fog of war. As you see more parts, you undergo more with the Atlas — 100 areas overall (an Act in Path of Exile has . Every area has its very own boss. Each area you visit represents a location within the map, such as desert (it incorporates a scorpion about the map).
“We needed to revamp the endgame entirely,” said Jonathan Rodgers, the technical director at Grinding Gear Games. “Right now, we have now the map system, which lots of players love … but just what it doesn’t have is any form of real structure or plot or anything prefer that. So we planned to go and tune the endgame, add lots of systems for it, give a storyline going without running shoes.”
And because these maps are procedurally generated, they’re different for every single player. Rogers blurted concerning the grass in surprised when he went towards the Oasis, noting he’d never seen a great deal vegetation so close on the starting area (and assuring me it was not scripted).
To get in the Atlas of Worlds, you've got six single-use portals for a time. Or you'll be able to have approximately five others join you together with use them — but only once when a party of six heads in to the portals. This provides you with a trade-off and several consequences for in the event the nasty monsters inside pummel you.
“Maps, since they may be items, produce an economic aspect for many years,” Rogers said. “We didn’t want website visitors to be capable to bash their head against the identical map again and again and dying again and again. If you finish a atlas, it really means something.” At:
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