MapleStory M How to Acquire Fever Buff von Sletrrys Blog



KMST made a few modifications whose purpose would be to prevent people from using a single Maplestory M Meso ability to train (or boss).Things like including cooldowns or requiring charge-up, effectively altering the playstyle of classes that used to rely on a single maplestory skill.

Some might say that spamming one maplestory skill all day every day is boring. So? The game has plenty of classes which have to, or benefit from, alternating/chaining/combo'ing skills. Play one of these if you discover the one-key classes dull. People who chose the dull courses, presumably enjoy that playstyle.

Some may say that relying upon one maplestory skill is idle. But what of it? As long as spamming one skill on class A doesn't get you any better rewards than varying skills on course B (in terms of Maplestory M DPS or anything else), why not let idle people be lazy?

Ultimately, there's the issue of keyweighting. If it's possible to spam one maplestory skill all day, a stone could do it for you. But for this, there are several other solutions, like forcing movement after a number of attacks. The game already has this, it merely must make sure all abilities are limited this manner. There is not any need to induce people into buy Maple Mobile Mesos playstyles they don't enjoy, simply to reduce cheating.

Bottom line: Trying to force the identical alternating-skill playstyle on all courses is bound to alienate a huge part of the game's players. I think it's a mistake.

Pinnwand

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